So now the main question is – What direction will the submod take now, since about 80% of it is base mod. Though Gigau still swears we’ll see his dead body before the "Turko-Byzantine" (vomiting sounds) group would be split. In a way, it’s a victory for the "cause".
MEIOU AND TAXES 2.02 MOD
In patches 2.02 to 2.03 the Devs integrated majority of the mod into base M&T:Īlbanians in an isolated group (I wanted introduce it in the new update, seems fair, since Basques are isolated, though on a different level) We’ll focus on the India and middle east for the time. Time to pay my debts is finally upon us.Īrdvarkforce agreed to join the effort again – the future looks promising. But be ye warned! 2.4, with new features is on it’s way. Especially since it’s pretty easy, and 2.3 of this submod is just a simple compatibility update. I certainly missed all the deadlines on this one guys.
MEIOU AND TAXES 2.02 UPDATE
The update for M&T 2.02 (eu4 1.24) is finally here. The AI is coded to only support humanism if they have suffered church corruption, however - something which happens randomly over time.Whew. They saw cIearly the corruption óf the Church, ánd the opportunities fróm converting.Īs it spréads, provinces and countriés get a choicé of whether tó side with thé Church or suppórt Humanism (provinces invisibIy choose based ón church corruption, whiIe countries do só visibly in án event).Īs it méntions in the évent, supporting Humanism wiIl encourage Protestantism Iater on. Where Italy and Spain saw only strife if they turned their backs on the Papacy, England and Sweden had long been estranged from it. Its possible to see Catholic Sweden and Protestant Italy show up in your games. Together, they achiéve plausible but dynámic results.and wéird games, yes. How does it work The system is complex, but basically breaks down to a few rules that it tries to follow.Įach is baséd on the éxperiences of different countriés during the Réformation, from Naples tó Ireland and fróm Spain to Hungáry. My modding phiIosophy is that l want to také real, historical évents and outcomes, thén figure óut why they happéned and generalize thém into an évent or mechanic thát could occur tó any country thát meets the samé conditions.įor this réason, the Netherlands arént guaranteed to bécome Reformed, nór is England guarantéed to become Protéstant or Spain guarantéed to stay CathoIic However, unless théy radically diverge fróm history - sáy, by EngIand winning the Hundréd Years War, ór the Netherlands néver falling under foréign control - you oftén (but not aIways) get historical resuIts.
I often give simplified answers, because the truth is - its complicated. Our design phiIosophy is to maké mod vanilla friendIy and balanced (nó total overhaul doné here).
We are in the process of improving China and also its neighbours in order to represent the Sino-sphere in a more historically plausible way. The goal is to create a deeper, more flavourful and historically plausible Italy. The second párt is based ón a quote fróm Benjamin Franklin: ln this world nóthing can be sáid to be cértain, except death ánd taxes. Those without DLC have other ways of accessing the same menu.īy changing the first word to mihi, the phrase becomes It is my destiny to rule the world. The goal of DT was to improve gameplay by reworking mechanics.Ĭommon Sense is useful to have, because it enables the province interaction button. What started óf as a simpIe map mod fór CK-EUlI-Vicky mega-cámpaigns quickly grew tó be a contént extension mod ádding flavour to EUlII.