And even once things settled down, SWTOR still felt archaic in comparison to the other big online games of the day-a gulf that has naturally grown quite a bit since then. The engine wasn't even finished when BioWare started using it, which explains why things were so incredibly janky in those early days. The third-party Hero Engine has been criticised a lot by SWTOR players over the last decade, but it would be fairer to say that it's BioWare's implementation of the engine that's the real problem, and the lack of meaningful updates to it. The gun-toting classes do fare better, admittedly, but not much, and I'll never get used to seeing bendy laser bolts hitting enemies I'm not even facing.Ī lot of the issues holding it back are as old as the game itself.Įven more insurmountable is the engine itself. For all the current system's problems, the real let-down is that it just doesn't play into the fantasy of being these mystical warriors. It's just not good, and after a decade I'm finding it harder to overlook.įor something like Star Wars, with its flashy, acrobatic lightsaber duels, a more kinetic and dynamic combat model just seems like a better fit. It's not even that it's egregiously terrible-not even close. There have been loads of class and combat updates, and some massive ones are on the way, but none of them have made much difference to the bog standard PvE confrontations. Whenever a fight breaks out, I sigh and resign myself to another minute of boredom. At least it means I only have to pay attention to a small number of my needlessly big bag of boring tricks, but the routine is just making me miserable. The words “damn” and “hell” can be heard in dialogue throughout the game.Outside of the trickier operations and flashpoints, I find myself defaulting to a small handful of largely underwhelming abilities, in a rotation that I know like the back of my hand. We'll need the whole night,” “I'll be sure to make conjugal visits,” and “Come, dear, let's forgo the nuptials and proceed to the honeymoon.”). Players can freely explore many areas in the game, including clubs that depict scantily clad female dancers with exposed cleavage some sequences include dialogue with sexual innuendo (e.g., “An hour.
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Some sequences depict brief instances of blood and gore: to complete one quest, players must dip a skull in a pool of blood in another mission, players deliver a severed head to a specific location and place it on a pike.
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During the course of the game, players are presented with interactive cutscenes in which their choices play a vital role in the outcome of their story (e.g., using electrical attacks on restrained characters to collect information killing someone instead of letting him go).
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Players use light sabers, laser blasters, and telekinetic powers to battle a variety of human-like enemies and fantastical creatures (e.g., aliens, cyborgs) battles frequently depict characters getting shot with lasers, slashed with light sabers, or shocked with lightning bolts. Players can choose from classic Star Wars roles (e.g., Jedi Knight, Bounty Hunter, Trooper) and complete quests to determine their path down the light or dark side of the Force. In this massively multiplayer online (MMO) role-playing game, based on the Star Wars universe, players engage in a fictional conflict between the Galactic Republic and the Sith Empire.